I am of several minds on all of the news that has come out at and since Blizzcon concerning the next World of Warcraft expansion, Mists of Pandaria (MoP).
Over the past few weeks I had 2 large posts plans, unfortunately when I did end up having time to work on the posts I was just not in the mood. Either mentally tired from work or sucked into The Game of Thrones book series. That series in itself could elect a few thousand word rant, I like it and hate it at the same time.
My overall opinion before getting into the details is very positive. I see even more potential in what they are doing in MoP than with Cataclysm. Hopefully unlike Cataclysm they will not screw it up. Until MoP comes out and we all can compare it to all of the other expansions and vanilla, I really think Wrath was the best expansion in terms of having something for damn near everyone.
New Race: Pandaran
I am pretty indifferent to the addition of this race as a playable option to the game. Ya they look cool and I find them interesting. I think my indifference to their inclusion and that they are going to be able to be both Horde and or Alliance, while a fantastic mechanic addition to the game, is really ya that is what we have all been expecting for years. Of all the races the Pandaran was the one that fit the mold the best to be neutral to both warring factions. I am now waiting for the Consortium race from tBC to be included like the Pandaran as a neutral starting race and then picks a side. I also expect in some future expansion for Naga and Firbolgs to be included, Naga for horde and Firbolgs for Alliance. Maybe also add Ogres and Broken in when we go back to the Twisted Nether to fight the Legion again through the additional portals in Outlands.
New Class: Monk
I was happy to see the addition of this class to the mix for several reasons. First and foremost it is a leather wearing trinity class, as in it wears leather and can perform all 3 major roles. That it is melee dps and not caster makes sense but is unfortunate due to WoWs encounter designers. I will be griping about that at a later point. I am looking forward to this class helping to balance out the loot distribution averages. I worry about the burst damage of their abilities that is going to be required to keep their dps competitive since they have no auto-attack. Again makes sense thematically but the devil is in the details when it comes to balancing damage.
New PVP : MURDER BALL!!!!
The arena can burn in hell for all I care when it comes to PvP, it has been nothing but a pain in the ass to PvE and class balance since it was implemented. So many complications have been added to the PvE side of the game due to this one feature that it really should have been removed from live servers ages ago and become it’s own sub game where it could be balanced independently of the PvE game, ya know that part of the game that actually brought millions of players to the game. Hell even world PvP, PvP servers and BGs are better for the game than arenas.
Now I have played a little bit of Murder Ball in Rifts when my subscription was still active and I have to say that the one battleground equivalent map that was a Murder Ball setup was really fun. I really like this type of dynamic play much better than Capture the Flag, King-of-the-Hill and node control that is all of our other BGs are currently designed around. There are some other forms of PvP/PvE play styles that would be interesting in my opinion but I will save them for a future post.
New PVE : Finally actual Mini-Games and (Skirmishes/Scenarios)
Between Diablo 3 for free with a one year commitment on one account and these 2 new features are what is keeping me active in WoW at the moment.
I have said for a long time that WoW needs some dedicated mini games to help fill the time when not raiding / pvp-ing / waiting on the finder Queue. The fact that it is a Pokemon-esque mini-game looks fun to me. I have always been interested in the Pokemon hand held games not so much the CCG, however I refuse to buy a new hand held device each time a new game comes out, or buy 3 different version of the same game to have access to all the choices at the current generation level. Now that something like it is being added to WoW is great IMO.
Having played many different MMOs now and still playing a few of them the Scenarios or WoW Skirmishes similar to LotROs is a very much needed addition to the PvE side of the game. Given the arms race that exsists between the encounter designers and the player-base that has been going on since MC days these have been desperately needed all through Cataclysm and even in Wrath. Something that will not really need a Tank and maybe even a Healer is a nice addition to small group content. Breaking the PvE Trinity by just requiring DPS and not standing in the fire or some other similar mechanics will allow greater throughput in a shorter period of time.
Actually this makes me thing of a relationship between length of content and the number of times it can be done before the player-base gets bored with it in either direction. Either they run it so many times they can not bare to look at it again or it takes so long to go through it, that it is not worth the commitment. The relationship reminds me of wavelength and frequency, meaning that there some sort of harmonic frequency or beat frequency that may be ideal to describe the relationship between the different types of content. Rate of reward would also need to be factored for each type of content. Hmm that will need more though to flesh out at a later time.
New PVE: Leveling Content and Normal Mode Dungeons
More stuff to do, more gear to get same old same old, pretty neutral to this segment of the details, other than there will be no lvl 90 normal mode dungeons like we saw with the 3 85lvl dungeons is nice to hear. That they are indicating that Scenarios will fill the gap here is good to hear however I hope to hell that lvl 90 is not the only bracket that scenarios will become available. Scenarios/Skirmishes start at lvl 20 in LotRO which is acceptable, a similar point or maybe lvl 30 would be equivalent in WoW. The more options to level the better IMO, I am ultimately getting sick of questing. Yes I have 11 85s, that is why I am getting sick of questing and unfortunately all of the xp nerfs in PvP/BGs at lower levels makes it annoying to level via PvP as well.
New PVE: Raids : More of the Same
The presentation from the Dungeons and Raids panel, Q&A was some of the most disappointing display of information about the next expansion. The analysis from them was also some of the most infuriating WTF moments of the weekend.
Ok first what pissed me off the most and at this time has me not caring about Raiding what so ever in MoP is the following summary. Essentially they admit that Ulduar and bosses like 3D Sarth were really popular but they did not like how you activated the multi-difficulty bosses in Ulduar. Ok I can accept that the activation process was a little arcane, but to then use that as an excuse as to why they can’t build multiple difficulty level bosses in the future is complete BULLSHIT!! You make the game you have control over how everything works in the end, don’t say that because you don’t like the interface you can’t do something. Here is an idea, CHANGE THE BLOODY INTERFACE to something you are happy with. They player base at the moment at least some of it can and will deal with the normal/heroic and the LFR/Normal/Heroic place that is in place now, ONLY BECAUSE THAT IS ALL YOU ARE GIVING US TO USE.
Now I have respect and understanding for every development team at Blizzard, with the exception of the WoW boss Encounter team and maybe the Devs that like to fill an instance with a metric fuck ton of trash between boss encounters.
New PVE: Raids : My Hope of Change
Now having bitched about a few things about the upcoming raids I hope that something more than just the LFR/Normal/Heroic paradigm in the next expansion. Keep the LFR at the easiest level with no toggle would be find, but get rid of Normal/Heroic and just have (LFR – Static Very Easy Setting, Premade – Variable Level of Difficult per Encounter).
Also if the main concept is War for MoP, please for the love of what ever Diety you believe in can we have Varian Wrynn and Garrosh Hellscream as Raid bosses in a raid like we had with ToC, 1 instance 2 different raids based on faction. I want these 2 characters to be dead for future expansions. Most Alliance don’t care about Varian and most players of both factions hate Garrosh.
In Conclusion
I still in the end the result of MoP will be positive, and at the moment am waiting on it as Cataclysm has been a Cataclysmic failure IMO and just want the pain to end.
