Malchome's Mind on Gaming

Wish List

WoW Economy & SC2 Beta Key giveaway

by Malchome on Apr.22, 2010, under PvE, Star Craft II, Wish List, World of Warcraft

I was thinking about giving away a pet or something through Lissanna’s blog eventually but instead I want to generate some idea’s for ways to improve the WoW economy.

So here is what happened I am already in the SC2 beta from Blizzcon 08. I pre-ordered SC2 from Amazon.com and received an email from Amazon with a Beta key in it from pre-ordering the collector’s edition. I wanted the Thor in game WoW pet. But I now have a Beta key and no one to give it to.

For a chance at the key post in the comments section of this post your idea/opinion/concept of one way to improve the economy in World of Warcraft. Oh and getting rid of gold selling spam which should already be done does not count. Out of the acceptable ideas I will enter the email addresses into a spread sheet and either /roll in game or roll some actual dice to randomize it. So please enter a valid email address that will reach you when the form asks for an email address. This will run until Midnight Friday 4/23 as in 00:00 4/24 EST.

7 Comments more...

Combo Points have got to Change

by Malchome on Apr.12, 2010, under Cataclysm, PvE, PvP, Wish List

I will keep this short and to the point.  After seeing the Cataclysm class changes preview of Rogue and Druid I feel the need to reiterate an opinion I have held for a while now.

Combo points need to stack on the Rogue or Druid and not their target. I realize for PvP purposes this will need to be looked at closely but the new ability of Rogues Redirect (81) looks really cool but lets be honest this is an ability that should not even need to exist and if it is needed then it is something that rogues should have from about level 10/20 on.  It is something that should be available for use while leveling.  Furthermore no Cat equivalent was mentioned, however this is another area where it could simplify the “John Madden” effect that was mentioned when dealing with the Feral Cat rotation or should I say management system.

If we are worried about having too much burst from having combo points stack on the Rogue/Cat then also change combo points to stack from 1-5 to 1-10.  This will add additional tweak points and granularity for damage and buffs.  You could have points 1-5 scale linearly and 6-8 by powers and for real fun and burst 9-10 exponential.  But the time required to get 9-10 combo points will be about 2X if we keep the current combo point generation rate.  But even if 1-9 was linear with an extra boost at 10 for flair would not be uncalled for.

Now if Druids get another ability to equal Redirect for Rogues then that would be acceptable, not ideal but necessary.  The real problem with the Druid class as a whole with the exception of Resto is all 3 other spec flavors directly parallel another class.  This is actually OK because it is the nature of the Druid to be able to shift and therefore change what they are emulating relatively easily.  This is less the case with Bears.  Unless you time something perfectly you are not going to be able to shift out of Bear while a boss is wailing on you to do something in Caster or Cat form.

However here is the thing if Blizzard does not want the paralleled classes to play like their brethren then they need to create completely unique mechanics and resources for each flavor of Druid.  This in the end is insane from a development standpoint let alone class balance.  So in the end Cat and Bear need to have at least 50% of the tools that Protection Warriors and Rogues have access to including fundamental role and mechanical abilities, just not the flavor abilities.

Things not to copy:

  • Vanish, even though we want it.
  • Cloak of Shadows
  • Shadow Dance
  • Essentially most 41 and 51 point abilities.

Things that are copied or need to be:

  • Last Stand
  • Shield Wall
  • Hunger for Blood
  • Redirect(81), if it is implemented.

Anyway I will beat the horse one more time, to sum this all up, since combo points are here to stay then they need to be on the player and not the target.

Leave a Comment more...

Balance Druid – Another Idea for a new Balance Ability

by Malchome on Apr.07, 2010, under Cataclysm, PvE, PvP, Wish List

So after reading a recent post on WoW.com by Murmurs : Tyler Caraway, about some possibilities to change the DoTs that balance druids have into something more interesting and that deal more damage, got me thinking about other new abilities that druids could get in Cataclysm.

Now I have read the Stormrage book and one of the pivotal moments described a really cool concept for future druid possibilities.  I would call this ability Dream Cast, I don’t think they named it in the book if they did, I missed it.  Now that I have seen the Shaman preview, all I can say is well crap.  I initially envisioned an effect that is now very similar to the Elemental Overlord effect from the elemental tree, which is currently a talent Lightning Overlord.

So what I was initially envisioning would be a talent that when activated for the next  say 12 seconds every spell you cast a dream version of yourself would also casts it at the same time with the same buffs ect, and deals x% of damage of the base cast regardless of whether you normally hit or miss.  The lore perspective would be your dream version in the Emerald dream is casting at the same target as you are.  It would be a mix of Elemental Overlord/ and Mirror Image.

Ways to tweak this further would be to change duration and what spells it effects.  Initially I thought all spells would be duplicated but upon thinking about it further I think it should be like the old Elemental shaman talent Lightning Overlord.  It would only affect Wrath and other Nature based Damage spells maybe even including Dream Treants, which would look cool.  The dream form should show up as an effect but not be targetable given the short duration.  But the benefits and considerations are all tweak points.

Well given the release of the Druid information coming Friday this idea/concept is probably a bit too late but I thought still worth mentioning and maybe starting some discussion somewhere.

Leave a Comment more...

Auction House Web Access – Other Improvements Needed First

by Malchome on Feb.03, 2010, under Cataclysm, Crafting, Wish List, World of Warcraft

By now the news has spread the Blizzard will eventually implement in game Auction House(AH) Access into the Armory, the signed in portion of course. I saw it mentioned first on mmo-champion which points to a WoW Forums post.

I think this is a really cool idea, I won’t be using this feature most of the time, but definitely something I will be using at other times. Especially since theoretically you could be on 1 character of the account and check the AH on other servers and or the Bank Alt of the same account. But they may put something in place such that is that account is logged into the game no character on that account could be checked. We will have to see.

Over all I like this idea but lets be serious the current AH in game feels like a quick fix that was added at the last moment to at least have some sort of an in-game economy going. The default interface is a pain in the ass and even with Auctioneer and other Add-ons it is still extremely tedious and a bitch to find stuff if you are just browsing. If you know exactly what you want it works otherwise it fails.

Out of the 4 in game AH like interfaces I have dealt with directly and several, more than 3, others I have heard about only 1 stands out as actually being something different, robust and useful.  EVE-Online is the only MMO I have seen that actually has a robust and useful economic interface.  I believe it is this way because, crafting and the economic game are actually acceptable play styles in EVE.  Whereas in all of the other MMOs I have dealt with and heard about those systems, crafting and trading, seem to be a quick fix to add features.

So what am I suggesting or IMO is needed. A complete overhaul of the AH. Yes our bag space may be limited by stack size but why the hell should the AH. The AH like everything in the game is ultimately a series of entries in a Database. Currently it seems like 1 entry in said DB has a stack size limitation. This is insane.

The following are IMO the way to make the AH sing.

  • 1 entry in the AH per Item of unlimited quantity (ultimately an unsigned Int of either 8/16/32bit in size. 16 would be the best since dust and some rep items could get into the hundreds easily.)
  • The biggest and most important one,  list Buy Orders
  • Fully customizable search for gear.
  • Wild Card Search-able for Name Text
  • iLvL
  • eLvL
  • Quality(Pick-able, not Lowest filter.) If I want to find a green item I want to see green, not green, blue, and purple.
  • Stat Search X [<|>|=] of Y Stat [Str|Agil|Stam|Int|Spr|SP|AP|Armor|Crit|Hit|Haste|ect....] Repeatable so add additional filters.
  • Price History (at least past week) so we can in game see the price trends over the past week. (Min, Max, Avg) of both Price listed and Price Sold. Maybe a separate graph showing # sold at what price through Bid and Buyout.

Essentially look at what EVE-Online has for an in game economic interface and make something similar with the Blizzard polish, because I really can’t think of any way to really improve the EVE interface, I just know that I like it and it would be great to have something similar in WoW. Unfortunately for EVE it is about the only thing I really like in the game but I will save my dislikes of EVE for another post sometime.

Leave a Comment more...

A new Raid Encounter Type I would Like to See – (Tower Defence)

by Malchome on Feb.02, 2010, under Wish List, World of Warcraft

So what brought this to mind is that I have been playing my XBox 360 a bit when taking breaks from WoW.

If a Starcraft 2 beta ever begins I may mess around with that or give my beta access to friends that like RTS games more than I do.  I just don’t like that with the exception of the highest skilled players he who mobilizes a medium size strike force wins it seems in most RTS games.  In Civ III parlance I end up being an Industrious/Commercial leader and specialize in perfecting my resources and scientific research.  In MOO2 I would end up with the species that was creative and end the game with Millennium Falcon size ships with the Death Star weapon.  I loved destroying planets with small frigates.   So In RTS games I hate micro managing individual units and thereby leaving other units quasi vulnerable.  It is a shame that turn based strategy games have seemed to stop evolving other than with better graphics.

Anyway back from that tangent.  The one aspect of RTS games that I do like are Tower Defense scenarios.  In a LAN game a long time ago in Red Alert I won the game by building out a web of Tesla Coil Towers across the map.  I had wiped out the other player’s base but they had 1 unit hiding somewhere on the map….  So rather than scour the map looking I just let automated defenses do the killing.

So the game that brought me back to this style of play was the South Park Tower Defense game that is on XBox Live for download.

How would it all work I really have no idea.  I just think that the concept would be interesting and I am sure Blizzard or some other gaming company will figure out a cool way to incorporate something like it into a raid and or dungeon scenario.

Leave a Comment more...