I had previously canceled both of my subscriptions in January and re-subbed my primary account when 5.2 launched. While I may not have un-subscribed had 5.3 been out 2 weeks ago looking at what is still forming in the 5.3 PTR, I have decided to just cancel the subscription and wait until something else catches my interest or 6.0 arrives.
I am writing this quick summary as I listed my blog and twitter account in the other form field when I canceled my subscriptions as places to check for additional feedback since 255 characters is nowhere near enough to actually post a reasonable explanation.
I will most likely also be making followup posts hopefully in a Blizzard “Soon”TM time frame going into greater detail on some of the topics below.
So to begin what is it I would normally like to do in WoW, that I did in tBC, Wrath, and Cataclysm that I am not really doing in MoP.
- Craft gear for alts, guild members or for sale on AH
- Work on alts which would receive said gear.
- With alt army gather, sell, trade materials essentially play the AH.
- Do guild runs of dungeons, raids or other content, on a more casual basis.
While I really liked how some of the professions worked with the random item stat generation at the same time it really sucked that there was not a way to make sure a blue item. This could easily have been done by adding a few additional patterns that create random secondary stats but with an extra crafting material will always generate Intelligence, Agility, Strength or Spirit items. This would need a slightly different crafting panel one which had 2 more spots for optional materials to be used such that you could a mote of harmony to make sure a blue quality item for normally green patterns and as I previously mentioned an item that would influence the Primary Stats on the item, thus decreasing randomness with an increase in material cost. Hell uncut green quality gems would be perfect for this.
This IMO has been the most Alt unfriendly content in the games since Vanilla where Vanilla is the ultimate unfriendly Alt environment. My interests in game change constantly depending upon well anything else in or out of game. Some days I like to melee, rarely tank anymore, usually I like to range dps, and occasionally heal. Certain classes I like more than others for each of those roles so having the army of alts available and geared meant that when I logged in I would be able to do what I wanted depending upon which class/role combination I felt like playing at that moment. 4.3 was great for this which is why MoP is such a kick in the balls.
The added benefit of having an Alt army was that no matter what the class developers did there should be at least 1 combination of class and role that I should feel like playing. This is not true anymore because with the current raid design even in LFR there is no way in Hell I will tank them ever.
Not much to say here other than after the first month or so the expansion the AH was dead as a door-nail even on the mid population server that Elune-US usually finds itself as.
I have many theories on this and only Blizzard has the data to verify it unfortunately. My theory is that since the number of Alts being played and the initially gear and entry in to normal mode raids was so brutal that most are only playing one character maybe 2 now with some exceptions. Since for a very long time only 1 character needed items and most of the gear early on was very socket limited we had not turn over on gems. Additionally since all the crafting patterns were locked away behind pain in the ass reputations only available once you hit 90 you had very few who had access to crafting crafted gear which severely limited how much was available on the AH. Additionally once those items were posted on the AH the cost of them were such that very few could afford them which limited the supply even more because if they would not sell at a price the makers felt justified the weeks of Rep hell to get the patterns the market imploded into an even greater depression. I could go further here but will not as even what I have theorized I have no way to prove or disprove.
Casual Guild Runs
Casual raiding guilds are dead, my current guild, one which I helped to form, to survive has become much more hardcore. That is all I am going to say about the guild. Now for the content that caused this crisis is simple. The tuning on all raid content since ICC, with the exception of Dragon Soul, has been way over-tuned. In the past and on Twitter I have gone on about this extensively and am not going to bother expanding upon it here. However it was worth mentioning.