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The Legendary Problem in Legion

So for about the last month I have almost no interest in playing Legion.  I don’t hate WoW like I have in the past, I just have no interest in doing anything that is available to me.  The main reason for this is that everything is so fucking random that I just don’t know what I want to invest my play time in.  So I play other games, Overwatch, HoTS, Diablo 3 and many others on Steam.

Why? Simple in most of the games I know that if I do X, Y times I get Z.  If I do well it may take less Y.  With legendaries and crafting it all RNG, RNG, RNfuckinG.  On top of that Artifact Knowledge is character bound, at least Class/Account wide would be better when it should just be account wide.  Then Artifact Power is per character per spec.  I don’t mind it being per spec when spent but the power should be accrued by the character irrelevant of spec.

I have been thinking about this since one of Panzer’s Tradechat episodes in late November or early December.  The real problem is that we don’t really see anything getting better.  A few of the BoA AK items are a band-aid rather than the system actually being improved.  I have 6 110s and only 1 of my characters have 1 legendary.  Before I dropped off the face of the game last month I had a lot of playtime across my 6 characters and since the “fail and seriously fail in failsafe” for RNG protection is character scoped and then it is only certain content.  So if you don’t do that content but play 2-3 times a much “time” as others you will still be much farther behind with no hope of ever catching up.  So yay yet another system to screw over those that are not completely invested in 1 character.

Posted in MMOs, World of Warcraft


The Good, The Bad and The Random

First I must say as much as I want flight and am annoyed by it not being available, I am playing this expansion as much as I did Cataclysm.

The Good

World Quests

I like the World Quest system, I would love it more with flight but it currently has a MVP (Minimum Viable Product) not Most Valued P-something status.

Dungeon & Raid Scaling

I think this may be the first expansion with the content scaling in difficulty has actually be a smooth line without any major cliffs/spikes/crazy WTFs.  After about 3 weeks of clearing normal EN our raiding in Heroic for the bosses we can get down now feel like normal mode was 2 weeks ago.  This is also the first expansion since Wrath of the Lich King where I felt the normal & heroic 5-man dungeons were properly tuned.  Mythic starts to get a little out of hand but it was most likely a gear thing.  So there is a bit of a hiccup in the scaling between Heroic5s and Mythic5s.

Flight Masters Whistle

Honestly without this time saver the World Quest end game content would become a major pain in the ass faster than they are at the moment.  However IMO the time frame where WQs become not worth the time without flying mounts enabled is somewhere between 3 and 8 weeks.  Essentially the hard deadline would be the New Year, and not the Chinese New Year either.

The Bad & Random

Craft Skill-ups and Patterns

I usually enjoy crafting but this expansion so far has been a royal pain in the ass when it comes to crafting.  What was very annoying well let us count the ways.

  1. Patterns only really acquirable from quests.
  2. Pattern Quests are level restricted.
  3. Upgrade patterns are also level/quest bound.
  4. Further upgrade patterns are also only available through either random drops/World Quests/Boss Drops/Exalted Rep Grind
  5. Materials are very scarce because gathering upgrades are extremely random as well.

How could this be improved.

  1. All 1 star patterns are vendor (no rep required) or trainable from a crafting trainer.
  2. All 2 and 3 star pattern quests are available from a known location, I actually am ok with the 3-star being Exalted locked but 2 should be easily found and either require a quest like now in some cases or no more than friendly rep locked.
  3. All 1 star gathering quests are acquired after the first pick/mine/skin of said resource.
  4. All 2 star gathering quests are from the trainer with the requirement of the first quest completed, maybe a level restriction of 106.
  5. All 3 star gathering should come from random like now but also have a quest item available from all factions at revered.

Legendary Items

So while having Legendary Items drop and having interesting bonus mechanics that can change up how some of your normal abilities work, the system for acquiring them leaves a bit to be desired.  On top of this the catch up or RNG Protection system had a bug and actually gave those that were lucky enough to get one actually had a higher chance than normal to get a second and or 3rd before the hot fix was implemented to fix the mistake.  This could have been avoided if the catch up mechanic was not a convoluted probability manipulation with your chance of getting a Legendary Drop, but instead a static fail-safe system like a separate currency or quest progression.  The additional advantage would be that it would allow for those that got a drop but not one that uses abilities or mechanics that they enjoy using and acquire one using things they enjoy, or get one that is more suitable to the content they wish to partake.

 

Posted in MMOs, World of Warcraft


Still Here and Ready for Legion

So since my last post I have played a bit in the Beta and hit 110 there on my Warrior.  I also leveled a few characters to 104ish just to get a feel for a couple of the other classes.  While the non-raiding endgame may not be what I would ultimately like, there were enough travel concessions made once daily world quests were unlocked to make it tolerable.

I still want flight because I enjoy flight and the 500 or so Goblin Gliders I have stockpiled will be useful but do not replace a flying mount.  It is late here while waiting for the expansion to launch so I will end this post here.

Posted in MMOs, World of Warcraft


Legion Testing – some thoughts

So I got into the Alpha/Beta before it took a break over the holidays and have been playing around ~ testing a bit in it.

Things I really like so far:

  • Graphics, it is glorious how the in game world looks with the graphics improvements they have implemented this expansion.
  • Ability pruning: I know many hate it but in all honesty if you need more than 10 keybinds to handle the abilities you are going to use all the time including a few special case abilities you are designing the game wrong.  Diablo, GW2, among other games have taught us that you don’t need tons and tons of abilities to bind all at the same time to make interesting game play.  There is actual better game play if you have a situation where it is pick X abilities out of at least 2X abilities.
  • The stories and quests around obtaining the artifact and class halls.

Things I find as troubling trends so far:

  • Terrain and getting around the zones – Travel and getting from point A to point B has always been a sticking point for me in MMOs.  While the scenery is beautiful as I mentioned a little above with the graphics, getting around Highmountain and Stormheim at the moment is really annoying.  It is especially annoying if you stop/end play session/crash out when in the middle of a quest and or quest line and then have to run all around the various hills to to get back to where you left off.  I will not even start on the Water Strider Changes that came with the latest patch as I will talk about that in another post.
  • Level scaling of the zones – I am of mixed opinion on this.  While leveling I think it will be a good thing.  When at level cap I think it will rapidly grow to be a pain in the ass (PITA), especially since Blizzard is once again being assholes about flight, as in not available at level cap.  It will be at some point they at least say this time but MoP was a kick in the groin after Cataclysm and Wrath flight paradigms.   Then WoD was a follow up kick or 2 while down by not even saying they would re-enable flight in WoD.  This until the play-base went berserk and had at least 4 max post capped threads bitching about it within a few days.  This expansion with the mobs leveling up with us everywhere will either be the paramedics coming or help or the assholes that delivered the first kick will help the player-base up and then knee them in the gut and followup with a knee to the face.
  • Crafting reagent quantities required for initial patterns.  After the resource utopia that was the Garrisons in WoD, 20 ore and 20 scale seems a bit steep for the first pattern you can get in the Blacksmith profession.  It is still a little too early to tell how that goes so will return to this topic at a later point.
Posted in MMOs, World of Warcraft


Blizzcon 2015 Legion Thoughts

So we have had all of the panels, including the staged Q&A where the unofficial one was at a different area not broadcast….

I said to my wife Lissanna of Restokin last night over the phone since I did not go to Blizzcon and she did that I was remaining hesitantly hopeful about Legion.  I was right to be hesitant.  I honestly love the idea of all the systems they highlighted today and yesterday about Legion, with one exception.  They are doubling down on the flight paradigm they went with in WoD which was a worst implementation of the MoP design.  The only up side is that the achievement will be in game at launch, just not able to be completed until a later patch….  I have 2 words in reply.

FUCK THAT

I say this because I really like flight in WoW, it is one of the major distinguishing features that WoW had over almost every other MMO.  FFXIV Heavensward has flight as well in the expansion areas, and they implement it zone by zone while you level.

I hated and I mean hated leveling in MoP after the first time due to flight only available for gold at level cap.  I hated even more in WoD that it was locked behind an achievement that was not even in game at launch because you did not know when the suffering was ever going to end.  The only saving grace and reason I was able to level 5 characters before saying fuck it in WoD was because the Garrison supplied everything I needed.  I did not need to go out into the world unless to quest and the bonus areas made that a little more tolerable.  However the same assholes that hate flight, devs and players, hated the garrisons as well and the convenience they provided so they are gone in Legion as well.  So there will not be the slight escape from the pain that garrisons provided in WoD.

To be clear:

  • Every time I was knocked off a mount by a mob when I needed to get across the zone I was in for my next quest, I was missing flight, and pissed that it was not in the game.
  • Every time I had to run halfway through a zone to get to the path to go up a mountain that weaved all over the place to get to an objective, I was missing flight, and pissed that is was not in the game.
  • Every time I wanted help or was willing to help others and saw they were on the other side of the map, I was missing flight or Guild Perk “Have Group Will Travel” and was irate the neither were in the game.

Honestly which ever DEV said Travel was content and needed to be meaningful really does not need to be a dev anymore, I really hate to say that since I am a programmer myself and would not want any of my users thinking the same of me, but seriously someone at Blizzard in power has their head shoved up some nether region and seriously needs to get it extracted.

I would really rather be happy with the scaling leveling zones, or the Artifact Weapons, or Class Halls, or finally Alliance Lore without Orc focus (but I know they will screw that up), or the profession redesign, but all of these activities will be affected by Travel and therefor if I hate the travel part I will despise all of this other content.

Posted in MMOs, System Mechanics, World of Warcraft


A Next Gen MMO Revisited

A “Next Gen” MMO like Blizzard “Titan” is a Duke Nukem Forever.  There are many empty promises for years and then those evaporate and when the game or product is finally released it can not stand up to the Hype that occurred about it over the years.

So now with that understood lets look at what promises and hopefully implemented features will be needed  or at least the hooks/stubs for them at launch.

1 – Sand-Park Play

What this means is some middle ground between the sandbox nature of EVE, Minecraft and Landmark and the highly controlled and IMO railroaded play that we have become use to in WoW, SWToR, Wildstar.  I guess that ESO may come close to this but has many other system issues and I can’t stand the play perspective in Bethesda games anymore so have not given the game any time.

2 – Infinite Replay-ability

This is a new one for me but I have come to see that I much prefer the infinite grind-ability of Diablo 3 and Borderlands than the process in most MMOs.  ArcheAge had an item upgrade system that at my basic understanding of how it works could also work better than the current gear and loot systems we find in most EQ/WoW clones.

3 – Player Driven Market and Crafting

This is one side of games that outside of ESO, ArcheAge and EVE is almost completely absent.  WoW use to have a more vibrant market but that was killed over 2 expansions where the Gear and BoE items were a joke.  Not to mention crafting locked behind the requirements of both leveling to near cap or cap and reputation grind fests.  Crafting Alts are a legitimate form of play for those that like to craft to get gear than play DDR with a Raid Boss.

4 – Many Factions for Players to Belong to and Participate In

WoW has 2 factions, and almost every other clone thereof has 2.  EVE starts with 4 but approaches infinity based upon Corporation and Alliance System.  I would say 3 as the minimum odd number required but I think 5 or 7 PVE factions to start with for the basic leveling process would be a good place to start.  Then in end game systems a Guild/Corp system with Alliances in certain Areas/Continents/Planets/Dimensions could greatly increase this area of the game’s complexity while also providing an initially safe leveling/learning area.

5 – Guild/Corporation Housing/Land and Eventually Player (Character/Account) Housing

More games are finally starting to get a hint and hopefully look as some of the research that has slowing come out about gaming and other social circles.  While graphics, features, ability to lord over other players may initially bring players to your game, the key to retaining those players is getting them involved in some social group.  The more stable that group the longer the members of said group will continue to play together and the game in a larger context.  Having some visible, virtually tangible goal to work toward as in Guild Housing is one of the greatest ways to do such.  Especially if guild/group achievements in other aspects of the game can be represented in the shared space.

6 – More on Markets, the Markets must be able to support both Buy and Sell orders.

I cannot stress enough how important this one is to goal 3 being viable.  Gathers current in many games must guess what is needed now, a week from now and next patch.  The demand and to what volume is a crap shoot but past predictors can be used to get a good guess.  However with both Buy and Sell orders all you have to do is look at the Buy orders do your farming run and sell those focused targets.  It is a win-win scenario while now it is a win-unknown scenario.

Other Comments

At this point in time I think the general MMO market has a reasonably good grasp on PvE and PvP needs in general.  The only thing I will say is that exclusive rewards to a particular form and make up of said content should be cosmetic only.  There should always be multiple ways to similar levels of power in gear even if it looks different.

 

Posted in MMOs


New Game Arche Age, Flying (Gliding) and WoW

So I found myself playing ArcheAge, an unlikely game for me given my standard views on PvP.  I don’t do much in EVE for similar Everyone versus Everyone PvP reasons.  However for some reason I found myself drawn to this game recently and decided to dive down the rabbit hole to see what could be seen.

What I have found is a game that is almost IMO a next generation MMO when compared to many of the other games on the market.  The main features that I find missing which I feel are  requirements to be a truely next generation MMO would be the following.

Faction-less Races: So that you can play any race regardless of which faction you end up playing.

More than 2 main factions:  There are 3 in game but that is only because the Pirate/Criminal Players are considered to be a faction of their own, so I don’t consider it a true 3rd faction.

Actually the thing that EVE is lacking to be a Next Gen MMO would be a strong PVE side, otherwise it would be one.

So what are the main things that brought me to playing this game while I am completely bored with WoW, even though my accounts are active.  The main features of the game are what attracted me.  The game is a guided sandbox game.   I mean guided as there is a storyline and there is a strong leveling via questing aspect to the game.  However if you were lucky enough to get land during head start many crafting professions open up and the in-game AH/Market is almost completely player driven through crafting.

While all of this was interesting the other lesser feature that sold me on it was that the game does not try to force its interpretation of how you should quest upon you, unlike WoW.  From level 1 if you buy the items from the RM Market you can get a mount and glider.  A form of these items are acquired in game before level 7ish and 15ish of 50 so it is not like either feature is an endgame bonus.  Like WoW seems to think any conveniences  are only for endgame, where they are nice but not really a major benefit.

 

The above screen shot was taken while I was heading back to the town on the horizon when coming back from one of the early instances.  Not it is gliding and not true flight like in WoW but it is 1000s of times better than how questing feels in MoP currently and WoD on the Beta Servers.   There is no replacement for being able to make the active choice to mostly avoid mobs when you just want to get to point B from point A if you so choose.   Now it does take some extra effort to do long runs on the glider as you need to find a high jump off point since there seems to be no updrafts that I have found and there is a longish cooldown to the only ability I have found that gives you some extra altitude which then lengthens your glide.

ScreenShot0006

ArcheAge is F2P with paid Patron level which confers some bonuses and is required if you want to actually own land or stake a claim for the in-game player housing.  This will definitely be a large distraction for me until WoD launches and potentially even after since the Gliding/Flight in this game makes it one more feature over what WoD offers.

Posted in MMOs, Other Games, World of Warcraft


The True WoW (World of Warcraft) Killer – Nostalgia

Most when they talk about Nostalgia and WoW refer to the player base’s nostalgia for Vanilla, tBC, or even Wrath. It is usually what ever expansion they started to play the game in. While this can be harmful to the player base community all in all it does not affect the game much overall.

When the nostalgia is of the developer persuasion that is when all hell breaks loose.  That is also where Warlords of Dreanor is looking to be heading.

From the outside looking in, by reading many of the interviews of various Blizzard developers, it seems they are all under the effects of 1 of the following problems potentially both.  First as mentioned Nostalgia for WoW’s heyday somewhere between the middle of Vanilla and Wrath, technically tBC but it is more of a spectrum than specific point.  Alternatively the other description I would call a mid-life crisis.  This is exemplified by all the marketing for WoD being reminiscent of an adolescent male’s gaming group.  All boys and no girls allowed to have any of the story or main character positions.

Anyway for WoW’s sake I hope that I am wrong and that WoD will be great.  I am not holding my breath, I am however gathering kindling, marshmallows and popcorn for the epic flame fest that will ensue when the first group of players reach 100 and can’t fly and are not of the type that constantly reads forums and news about the game they play.

Posted in MMOs, World of Warcraft


FFXIV:ARR vrs WoW:(MoP & WoD) The Title of Abbreviations

So what does that title mean?  For those that may not recognize all the abbreviations, in long form the tile is as follows.  Final Fantasy 14 : A Realm Reborn versus World of Warcraft Mists of Pandaria and World of Warcraft Warlords of Draenor.

Before getting into this quagmire of a topic sitting on top of a mine field, I first want to say this is not a post about which is the better game and which sucks or is awesome.  Also the information on WoD is still quite limited as there are no versions of WoD not sitting behind NDAs.  So all we have to go on is Blizzcon and the Water cooler posts by various developers. I am going to get into 2 main topics that are split into a total of 3 areas: Alts as Different Characters, Alts as different Roles, and Travel.

I was originally going to talk about the in-game markets/economy but changed my mind after really looking at them.  While the time for the market implosion is different in each game they both end up in the same place and are therefore remarkably similar.  The leads to the only game to contrast them with is EVE Online and that a topic worthy of a separate post so that will come later.

 

Alts as Different Characters

Both games support this in that it is possible to have multiple characters on a given server and play with the same group of people on either character.  In WoW it is trivial how quickly this can actually be done anymore.  With the various xp/level changes that have occurred each expansion, sometimes in the middle of the current one the time to reach max level has been greatly reduced over the years.

For example in earlier posts I mentioned that I had 10 max level characters in Wrath of the Lich King and 13 or so in Cataclysm.  Hell I could even make a 3 way versus: Wrath & Cata versus MoP & WoD versus FFXIV.

So in FFXIV:ARR each alt character has a bit of story line quests and dungeons that must be completed to unlock various aspects of the game and dungeons along the way.  This is fine if everyone is at about the same level but I have noticed as I fell farther and farther behind the “main” leveling curve those restrictions became more and more frustrating.

I am sure if it had not been for the great multi-game community I am a part of I would have quit by now.  I have since volunteered and recently became an Officer in the FFXIV guild.  I was in the same situation in WoW for different reasons, it was the social connections that kept me playing long past when I had become quite embittered with the game.

So in summary WoW is still the better game for Alt Characters, especially since some things have moved to the WoW Account level rather than Character level.  The leveling experience while more quest grind-y is much faster and the fact that you can access all systems through pure solo play is a nice feature set.

 

Alts as Different Roles

Now this may seem to not make much sense why I am making distinction between Alts as different Characters and Alts as different Roles.  I did it because what 1 character can do in WoW versus FF(XI & XIV) is drastically different.  There is however similarity when you compare how some class types in WoW have the ability to perform different roles in the Holy Trinity of MMO encounter design.  The FF games are more like EVE Online than many of the other current MMOs on the market.

Specifically in WoW if you want to play a Tank and pick Druid you can do so.  Also because you are a Druid you can also with a re-specialization or alternative specialization: DPS (Ranged), DPS (Melee) or Heal.  However if you wanted to be a Warrior for Tanking, Rogue for Melee DPS, Mage for Ranged DPS and Priest for Heals, that requires you to have 4 characters all of equal gear level so tons of dungeon running, reputation grinding or what ever other mechanics for gear acquisition Blizzard puts into the game.

Final Fantasy games on the other hand allow one character to be any class with mechanics in place to switch between them while out of combat.  So if there are 11 classes like there are in WoW today you need 11 wow Characters to play any class or 1 character in Final Fantasy.  You still need to level up each class individually but you are not on a separate character with separate mail, bank, AH and other storage accesses.  It also means that when you get gear not suited for your current class which is BoP it does not get wasted like it does in WoW or almost any other MMO.  WoW could implement it by changing all or most BoP to BoA but I have been asking for that for years, so I am not holding my breath on that one.

Additionally another reason one can sometimes have many alts in wow is for crafting, back when crafting was actually worthwhile as a source for gear and making in game currency.  Since in WoW you can have 2 primary professions per character with about 10 different professions including gathering activities.  There are 3 gathering classes in FF and 7 or so crafting which again can all be learned and leveled on the same character.

So in the area of role/class flexibility Final Fantasy games are light years ahead of other MMOs when it comes to being able to focus all of your time on one character but not be gimped by class restrictions.

 

Travel

I have posted about travel a few times in the past and was planning on bringing it up again, however as I will sometimes take a few days writing these posts and I write bits and pieces here and there, one of the WoW developers gave an interview and due to their phrasing set off a firestorm.

The response from Blizzard to the firestorm boils down to “trust us”.  Well at least for me not anymore and by temperature in the echo chamber of the forums not many other do either.  The key from all of this is the consistency in which Blizzard is inconsistent.  Rather than stating a goal and vision and let the player-base be involved from the beginning they end up working on fixing issues 1-3 patches behind.

While I wish many of the players lost in MoP were due to flying restrictions and no implementation of a book of Pandarian flying like cold weather flying.  I know that is not the reason.  Additionally while many like to say it was the leveling speed accessibility in Cataclysm that drove players away due to boredom anyone with half a brain should know that is false as well.  The reason so many left in Cataclysm is due to 3 things.

  1. The implosion of the social network on servers and guild.  The raid changes at the end of ICC to implement the Cata model were disastrous.  It just took 6-9 months to see the full effect propagate throughout the player-base.  I have harped on it before and will leave it there.
  2. Competition from other games.  WoW is 10 years old, there have been many similar games that have come out during that time.  Some more successful than others.  Some catering to specific niches in the play model where WoW attempts to do them all.  It is refreshing playing in FFXIV:ARR and knowing that PvP is a side game, and that nerfs to abilities are applied as PvP only and do not really change the PvE game.
  3. The economy stupid.  MoP came out in 2012 and Cata came out in 2010, employment for the key game playing demographic 18-35 year olds has been underwhelming for 4+ years now…. Any excess savings anyone had prior to the economic issues in 2008 have well since been depleted for many around the world in that age bracket.  Games and culture that requires expendable income have all taking a header for several years now MMOs are not a special case.  I am being very careful hear because I don’t want to start an economics or political discussion, which are both buttons that can cause rambling rants.

Anyway I know Blizzard is doing the wrong thing with flying and travel in WoD for one very important reason.  My wife, Lissanna @restokin, and I agree on something in WoW.  I want flying all the time and think in many ways Cata crossed with ICC would be the best expansion paradigm possible.  She is willing to have flying at max level only, and I agree to that compromise with the caveat that there should be a BoA book for alts.  I can say one thing with certain, had there been a BoA book for my alts I most likely would not have canceled both of my accounts in WoW 6 months and 1 year ago for each account.  I may not have been happy today in MoP but I most likely would at least have 1 active subscription.

** Edit ** I dug up some of my old travel related aids for actually analyzing flight path design and placed the pages back under my Misc Items Section.

Posted in FFXIV, MMOs, World of Warcraft


A “New” Game? FFXIV ARR

So I have been quiet the past couple of months with no posts, which is essentially for a few reasons.

Most of my focus here has been on World of Warcraft with other MMOs on the side, this is now changing because I have completely let my multiple World of Warcraft accounts go completely inactive.  I will not go into detail about my reasons at this time but the sum of it all is that with current design trends I just don’t give a damn anymore about anything in WoW.  Lissannna keeps telling me that I should only play WoW after about the 2nd raid patch because then they start to shorten or speed up the gear acquisition process at that point to let people catch up.  If I only find the game worth playing in the 2nd half or final 3rd of an expansion what is the point in playing that game at all. The answer is simple IT IS NOT WORTH PLAYING AT ALL IF THAT IS TRUE.

Let me clarify my bold statements here, I am referring on a personal level not that WoW sucks and everyone should quit.  I am saying that if you as a player are just not liking the content then quit and speak with your lack of subscript monies.

Now I will hold off on the debate about that statement and deliberate on it more in a later post as I do plan on posting a bit more often now, that I have finally figured out what I want to do with my spare time.

In addition to finally resolving my issues with WoW, I went back to EVE Online for a bit and after finally getting the reputation required to install some Jump Clones I promptly got bored as I did not have a specific new goal to work on.   So my EVE account will be going inactive at the end of August.  I also created characters in Neverwinter by Perfect Worlds and have been enjoying how much like D&D that game actually feels like.  I don’t think it will hold my interest for very long unless a few friends and I get a guild going soon, but have to wait for a few to get back from War,  Look up Pennsic if you want to know to what I am referring.

To be honest I am actually surprised by the game that has now caught my attention and will be going into my reasons in another post, especially after it launches and I can give my opinion after playing it.  I have pre-ordered Final Fantasy XIV : ARR, after watching the trailers and downloading the graphics test and running it on a few different setting and being pleased by the performance on my machine with the level of detail that is still available at medium.  I will also admit that after getting back into anime pretty hardcore that past month and watching Sword Art Online, the world in FFXIV really reminds me of the Anime which is part of the allure.  I would be interested in knowing which parts in the anime and the game are inspired by each other or a common source, potentially FFXI (Final Fantasy XI).

It is funny because Final Fantasy XI is one of the MMOs I refused to play because I was such a fan of the old FF games I refused to play an MMO version of it.  Now that was 11+ years ago and the gaming industry and the games themselves have changed greatly.  One of the reasons I have stopped being a video gamer to the extent that I was versus now am is due to the console wars over the past 15+ years.  I HATE with the heat of a million suns, how you need to buy every fucking version of console and handheld to be able to keep up with the game or story line.  So rather than waste all of the money on the consoles I just quit playing any game that had to have a console version then a slightly newer game on a hand held then the next version on the next gen console.  I can not wait to see how the gaming world is changed if STEAM ever gets its shit together and releases the console they have been talking about that allows everything that is on PC to be played on that console and vice-verse.

Well that is enough ranting for now.  Some of the other features of FFXIV that are somewhat in common with FFXI and EVE are the direction that I think the MMO market needs to move into and will go into more detail “soon”.

Posted in FFXIV, MMOs, World of Warcraft


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