Author Archives: Malchome

More on MMOs TNG – Gear, Crafting and Market Systems

After publishing I realized I focused mostly on core and social systems that would be needed in a Next Generation MMO. While I would say that these 3 features are not necessarily going to make a game a Next Gen MMO they definitely can make or break ones experience with a game.  So in this way they [...]

Posted in General Game Design | Comments closed

What needs to be in a Next-Gen MMO or MMO TNG

This is going to be a pie in the sky post where I will list the features and or systems that in my opinion will need to be present in an MMO at release to be considered a MMO of the next generation.  There is the potential for a current generation MMO to transition into [...]

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DS Normal/Heroic Design – BAKA

So I complete missed something with 4.3 and the massive amount of dungeons I was running and then focusing on Star Wars. Whose stupid fucking decision was it at blizzard to keep DS as 1 entire raid for normal and heroic. You had the perfect bloody design with the LFR and having 2 instances.  That should have [...]

Posted in Cataclysm | Comments closed