Monthly Archives: July 2012

Some Time in Tera Online

So as the title suggests I have been recently playing Tera Online and it has one major thing going for it that EVE-Online also has, that when I play it I don’t feel like I am playing WoW.  This one aspect may be the main thing that gives this game some nice staying power in the US Market.

SWtoR – Felt like WoW in space with light sabers.

Rift – Felt like WoW in a permanent state of Elemental Invasions.

LotRO – Feels like WoW in Vanilla and other than a nice looking setting most everything is painful like hitting your thumb over and over with a hammer.  Also they have taken the micro transaction system a little overboard, much like DDO.

Here are some screen shots from my time in Tera.

[EasyGallery id=’teragallery1-2012-07-05′]

So as you can see the scenery and character models look really nice in the game, while not unique since Rift, SWtoR and LotRO look really nice as well, there is one major difference IMO and from what I have experienced while playing it.  The graphics while looking really good do not make my video card work anywhere near as much to display the same amount of detail as the other games.

To me this is a really strong point in favor of this game.  I decided to upgrade my 2 SLIed video cards that were a couple of years old for SWtoR to one Mid Tier video card and saw a performance increase and it stopped sounding like my computer was about to take off from all the GPU fans spinning up.  I get a nice respectable 30-60 fps while soloing and running group content in Tera and I have not had to tweak a thing.  I am not sure exactly what they are doing but I appreciate it and I suspect it has something to do with the FPS engine they are using and not the normal in house engines many of the other MMO companies seem to like to use.

Posted in MMOs

MoP Even Less Friendly to Alts than Cata Was!!!

I am so disgusted with what looks to be coming in MoP I just don’t know if I even want to level 1 character in it now.  This is coming from someone who has 13 85s on 2 accounts.

I actually looked at the WoW Insider articles on 2 of the factions and the reputation rewards and I am infuriated.

So in a move to suck up more of our time and make us play even longer and draw out content we now have 2, major grinds to do for each reputation if we want to get gear from them.

Now not only is all the gear BoP like it has been which is annoying as hell but now you also need to grind up the Valor points on that particular character if you want it to buy the item.

The ONLY THING AND I MEAN ONLY way that this will be reasonable is if we finally get rid of Reputation on a particular Character and make it Account Level Reputation.

I don’t like being so negative on something that is not even out yet, but for the life of me I can not see what model they are trying to create.

I hope some of my predictions and view on MoP are wrong, will just have to wait and see.

Posted in World of Warcraft

Prediction Post for WoW Expansion after MoP – Raiding

All raiding will be done with 1 size of raid, it may be 25 unlikely, 10 which is just as unlikely or somewhere in-between most likely.  My bet is on 15 as it is the size that scales the best with the dungeon content.

I know this prediction may make some in my current and one of the few remaining 25-man guilds on Elune sad but let’s be honest.

Since the beginning of Cataclysm the 25-man raiding guild and raid has been on the endangered species list for a multitude of reasons some of which I have talked about before.  I think there are 2 major ones that are easily solved by Blizzard and therefore will not happen until 12 months from now or later if ever.

  • Achievements no longer differentiated between 10 and 25 man
  • Raid lockouts made running a 10 and 25 a logistical nightmare

The second one is the key in my opinion and it all boils down to try and keep the flow of gear to a minimum to try to drag the content out longer because Blizzard can no longer develop anything on a quick time-table.  It is either blocked by Coder Time, Designer Time, or Art Time.   I am tending to believe it is the Art Department that slows everything down now, since they overlap so much or at least seem to.  There are parts of Diablo 3 that I feel like I am playing in a Protos zone and not just the Angelic High Realms, or going into an Infernal area and I keep on looking for Zerg.  The art styles are so similar in some cases that Blizzard really needs to hire more talent and start to separate the Art teams a bit more.

Anyway I just want to say this now so that when the Next Expansion Beta comes out I can say called it, or wow I was completely wrong.

Posted in World of Warcraft