Vision of a new Encounter Paradigm – Repost/Update

Since this blog was about as heavily effected by the server FUBAR that occurred when www.restokin.com had issues most of my posts lost the pictures associated with them.  This was unfortunate and given my limited readership restoring or messing with any of the posts I was able to salvage was not a high priority.  Making sure Lissanna’s blog was up and running well was first priority.

With the WoW-Insider linkage about the Pandaren mount I have decided to go and update the images to I think one of my better posts.

Visions of a new Encounter Paradigm

I am in some ways a hardcore player as in I dive into the mechanics of the game and many of the systems.  I am also casual because I find most raiding environments to be annoying, because reflex and dancing challenges I don’t find interesting.  These 2 encounter components are the major way that game designers have decided to make encounter complex and difficult.  So I find my self running dungeons most of the time and or leveling alts.

Anyway I hope some may find he Paradigm described in my prior post interesting.  I know parts of it have been bubbling around the blog-o-sphere for a long time now.

Posted in Game Mechanics, System Mechanics, World of Warcraft

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