Blizzard DKP

So last night a few guild members and I ran the LFR, we were 6 out of the 25 members in the raid.  As I was recounting a few loot results, Lissanna glared at me and stated how she did not approve of what we/I did.  We did not do anything that broke the rules of the system, it did break the unspoken conventions that most players seem to apply to the loot system but that is a different matter.

Essentially all 6 of us agreed to role need on everything we could and let the rolls sort it out.  This is what I call live by the roll die by the roll.  Now if we did win something that was not ideal or was labeled dps and was caster and a melee got it pass the item to a caster in our group.  This then would be bettering our group and while somewhat adversarial to the other 19 it is collaborative and cooperative within our group.

While I am torn on whether this type of collaboration should be allowed, it now is and given the shitty loot system in WoW it is really the only way to play, other than getting really lucky, which is bullshit.

For the LFR players are bitching up a storm on how the loot system needs to be fairer or more intelligent.  While that would be nice there are always going to be winners and losers and people bitching about something.  The answer is actually very simple and straightforward, which means that if it is ever implemented it will be 2-3 expansions from now or in a different game.

The Answer is Blizzard DKP, with a change to the loot tables for LFR.

All Boss Loot tables will only consist of Tier Tokens.

Each Boss will drop 2 Token and no other loot in LFR.

Each Boss will award 1 Blizz-DKP Point/Token.

In each LFR Instance and Capitol there will be a Blizz-DKP Vendor.

Each Vendor will have all the other gear that would normally drop in the LFR level of the instance to purchase.

At the end of each Tier all DKP is converted to JP like VP is now, (May need to raise the cap on JP).

Blizz-DKP is earned each boss kill regardless of whether the player qualifies for loot or not. 

Given a normal full clear of Dragon Soul on 25 man we would see 8 * 4 = 32 pieces of loot.  Given a 25 man raid that is  1.28 pieces of loot per player per week.  So if we halve the # of loot drops because we will still have the tier tokens drop randomly from the bosses, that works out to an average of .64 pieces of loot per person per raid tier per week.

So what should items cost then.

Most pieces of gear should be worth 12 Blizz-DKP, 2 handed weapons 24 Blizz-DKP.  Now given rarity and stat point cost each actual piece would be acceptable to be worth 10-15 or even 18 for 1 handed weapons of a higher item level and 30 for 2-handers that are of a half tier higher.

The most important part of this whole system transformation is the last requirement that I bolded above.  This is important because we want to reward players willing to help kill bosses that they no longer qualify for loot from, i.e. reward their effort.

I have long hated the random loot system, actually for the entirety of my time playing wow.  It is not a major break as most of the other systems seem way to grind-y and I have come to accept that we need at least a little of the “Slot Machine Loot System” to keep the monkeys addicted to the chance of loot.

Yes I do realize that there will be some that will completely whore this out and run enough LFR to purchase LFR items in every slot the first week.  My opinion on that is, who cares.  If they are having fun and they help others complete the instances at the same time then so be it.  If you have the time and patience to do that more power to you.

I think this hybrid loot system which is very similar to the JP/VP system with the exception that it is for gear in the middle of the 2 which makes it different.  At the end of every tier of content the left over DKP should be converted to JP just as VP is to reset each tier.

Posted in System Mechanics, World of Warcraft

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