Well I tanked a guild group in ZA, this was the first and last time that is going to happen.
I was really looking forward to Cataclysm and this new patch 4.1, both have been a let down.
I stick with WoW for 2 reasons at this point.
- Most of my friends play WoW
- Out of all the MMOs I have played the end game is the least grindy of them.
The tuning of content this expansion has completely disenfranchised me of WoW and Blizzards so-called balancing abilities.
So I can say this, I will not be tanking this content in a PuG until at least 4.4. It is completely pathetic the tuning on this content. Our group was in mostly to all 359 gear and ZA was still a pain in the ass to complete.
Random dungeons were only bearable in Wrath because by the time ToC came out you could face roll them. Prior to ToC wrath heroics were annoying as hell until you got some 213 gear. People only remember the face rolling at the end and after you got raid gear from Naxx, if you were not raiding, the heroics were a pain until the second set of badge gear.
The raid content for the entry tier was tuned like ICC which was the ending tier of raids in wrath. I am also sick of every boss having to have some unique gimmick. I miss some good old tank and spanks just to give a break here and there.
Given the complexities of the boss fights this expansion they could have easily been made into a multi difficulty setting encounters. But no, since Blizzard wanted a nice easy binary switch in the user interface we get scaling from hell.
If the hard modes were unlocked based on the number of boss kills and not the end boss of each instance this entry tier of gear would have been better. On top of that they need to also get the dynamic raid lock outs working a little better. What I mean is that it should be 1 boss kill per character per week. It should not matter what difficulty any of the kills were done on. Anyone should be able to group up as long as they can’t kill a boss a second time.