I was going to use a much stronger word but I decided to settle with Bloody.
Phasing was a technology created and implemented in Wrath of the Lich King, ultimately it worked, sorta.
So what brought on this short rant was the other day Lissanna and I end up deciding to help another guild member complete a quest or 2 in Twilight Highlands. We were able at least get the quests done but it required 10 times longer than it should have due to Phasing.
Phasing needs to be fixed, either everyone goes to the phase of the party leader or a request system needs to be implemented to change phase based upon one of the members of the party, like a party invite there should be a phase invite. To not have a working solution over 2 years after initially implementing this technology is complete Bullshit. Ya it might be great if project Titan has all of these fixes however it is about time to fix the cash cow that is allowing the overly long production cycles of the new games. I can’t wait for Diablo3 and the new MMO that blizzard is working on but enough is enough make sure the goose does not lay too many stone rather than gold eggs.
Unrelated Idea – Feral Druid Glyph
I was tanking a normal on one of my Druids the other day and while I was single target tanking/focusing I realized that Bear Druids need a new glyph.
The name of the glyph I don’t know whether it should be a Lacerate or Pulverize glyph but a mechanic needs to be added so that Lacerate does not fall off when Pulverize is used. Hell bonus points if it not only did not remove the stack but also refreshed its duration, even though working 1 lacerate into the mix every so often would be fine.
Actually while thinking about it, having the level 81 AoE bleed also refresh stacks of Lacerate would be another cool interaction between AoE and Single Target Tanking.
This should be possible as there are several classes that now have mechanics similar to this interaction between several of their own abilities by either glyph or talent.
I don’t remember if I have already posted this on my blog or not and it would have been as a side note so I will add it to this post.
I was thinking about this formula a while back when the guild I was in at the time Conspiracy was working on Festergut in ICC. I was watching all of the videos about the spacing of the ranged dps members and then I started to think about just how many dps can you pack into a circle and still maintain a specific minimum. The basic formula I used for estimation is the following.
- X = Raidus of the Circle you will form.
- Y = Minimum distance to be maintained.
- Z = Is there a central static point for collapse/stack up?
- If there is a central point an someone is there make sure to add some error room to Y as in Y= Y+2. This allows for latency and hit box sizes.
- This is only a lower limit when X is greater than 2Y.
In the end this is not really useful to the average player but those who create encounters and or plan strategies may find this a useful quick estimate to consider when designing either. This is especially important for encounter designers when considering how big the boss hit box needs to be for an average number of melee + tanks to space around the boss if a minimum distance between players is needed to be maintained. …. (cough) Kel’Thuzad (cough).