Raids Strategies and Intentions

The Deathbringer Saurfang fight changes are complete and total Bullshit.

As Daelo says on the forums the strategy that most raids are implementing is not how Blizzard wants us to play.  Ok the strategy with letting the first and or second person to get the Mark of the Fallen champion dying is not an exploit.  Blizzard can say it is but all in all it is just understanding how numbers work and resetting the counter at the expense of letting a member die, bet it a healer or dps, which can really hurt.

Now I started to write this post prior to the hot-fix.  But this is not something to let drop.  Especially since the hot fix was pushed out in prime time and caused a bit of server lag.  Yay Blizz screws up an encounter and then makes the server unplayable but still live to push out the hot fix, yes it only lasted for about 15 minutes the lag that is but still it would have been better to just give a 15 minute warning and do rolling restarts.  so that you don’t get penalized yet again in another fight.

All of this could have been avoided if 1 of the following things had happened.

  1. There was a PTR build with the fight change and the difficulty and blood power gains could have been evaluated.
  2. Blizzard quit acting like a kindergartner out on the playgrounds changing the rules every time they see something they don’t like.
  3. If you are going to changes the rules you had better damn well make sure it is conveyed to the public i.e. PATCH NOTES PEOPLE PATCH NOTES!

If you don’t like how people are adapting to the mechanics/rules you put in place then be more careful next time but completely changing the dynamics of a fight after it has gone live, other than a simple bug fix, is complete BS.  If you want encounters to adjust to how players are adapting to the mechanics then the mechanics need to be more dynamic in the first place.  But then every fight would become like the Faction Champions and that would just be annoying as hell.

Also since initially starting this post when I was pissed off in raid last night due to the Saurfang fight.  I recently saw that Ensidia’s 25 man kill has been retconned because they were using items that bugged the fight.

Now for the most part I hate Ensidia and the like.  I don’t really give a damn about World/Country/Server firsts.  However if combat log parses show that as they claim some of their dps use the bombs in question regularly as part of their rotation then the action Blizzard has taken against them is BS.  I have used BS a lot in this post but I am refraining from using stronger expletives to express my dissatisfaction and disbelief at the pathetic actions Blizzard is taking in these instances.

The bomb bug is inexcusable in reaching live.  To put it simply Blizzard has all the information and the ability to test everything in their game.  They have logs of information raid leaders could only dream about.   Well I hope they do anyway.  In a test instance they could set a players life to 10M and let the mob hit the player forever and a day if need be they could then go through a list of every expected item that could be used in the encounter and check to makes sure it performs as expected.  Any Engineering item created in this expansion should be well within the expected bounds of items to be used by min/max twinks like the top end raiding guilds.

But then again we really should not be surprised.  Blizzard has a track record of punishing players for creativity and using the tools given to them.

So in the end my only suggestion on how to avoid this in the future is if Blizzard is going to punish us for creativity and adapting to the mechanics of the fight then they need to release an Official strategy to be used with each fight so we know what we are allowed to do in each instance.

I apologize for some of the negativity that is contained in this post, I usually try to look for ways to improve things and not just bitch and moan in general.  However changing the rules of how something works once it goes live regardless of whether some or all of the changes are then rolled back is inexcusable in a production environment.

Posted in World of Warcraft