Monthly Archives: November 2009

Macros – Changes Needed in Cataclysm, Maybe?

Well Cataclysm is going to introduce a new fly in the ointment of macro writers for Druids.  A spec I know Lissanna will break as soon as the expansion launches and she hits 81 is going to be the true Restokin spec.

What I mean here is that the stance/form/state dynamic array needs to be changed.  Currently Moonkin and Tree form are exclusive.  As soon as you hit 81 you could have both forms.  Both forms now sit in slot 5 of the druid form list if they have either talent otherwise it becomes flight.

Is this a big deal no I admit it is not.  However for consistancy sake and so that generalize macro sets could be developed it would be useful if for druids the form numbers were static.

0 – Caster

1 – Bear

2 – SeaLion

3 – Cat

4 – Cat (Stealth)

5 – Travel

6 – Moonkin

7 – Tree

8 – Flight

9 – Ret Paly DK form, So we can Tank and crank out the damage. (Ok wishing here).

Either way if static numbering is implemented cool if not I know we will adapt.  However more character specific macro slots would be useful.  Say 45-60ish.  This is just a target number that I would need so I could create a full set of macros for each Talent Spec as a druid and still have a little room to spare.  Personal wish here but hey my blog.

***** Edit*****

I forgot to mention before this posted that currently with Rogues Non-Stealthed is stance 1 and Stealthed is stance 2.  Where with Druids you have to use the Stealth modifier to differentiate.  It would just make some of the macro syntax tighter.

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Macros – and so it begins.

For a while now I have wanted to put some of and eventually all of the macros I use up here as a resource.  A resource for both me and for anyone else interested in them.

I have them saved as a page rather than a post.  You can find them under my pages section and I have linked the first few here below.


[[Druid Macros]]

[[Warrior Macros]]

I recommend that anyone interested read the [[Macros]] page first.  I have a particular play style and may need some translation for others.

One overarching theme that I try to accomplish especially in the case of Warrior/Rogue/Druid is match up similar abilities that are exclusive to a particular stance/state/form so as to reduce the number of buttons I need to have mapped.

Well if you have any questions please let me know.

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Paladin Lay on Hands, my 2 cents.

Well I have been watching thread meters, mmo-champion and the Blizz Blue tracker on the forums reading over the QQ and quasi discussion about the balance of this ability.

Having tanked a little bit on all 4 classes, something like LoHs for Paladins need to be there as an “oh shit” button.

In my opinion how I would balance the ability would be the following.

  • The base ability becomes 20% of health usable on yourself or another.
  • Though a glyph you add 10% to the ability
  • Talents
    • Protection
      • Change “touched by the light” such that the +10% crit heal is now +(5/10/15)% LoH healing on Self
    • Holy
      • Give similar effect to the touched by the light effect and maybe a mana boost or something extra to caster if cast on another target.

End result gives in the ballpark the following table.

Protection To Self: Between 20-45%

To Others:  Between 20-30%

Holy To Self: Between 20 – 30% + bonus

To Others: Between 20-30% + bonus

Retribution to Self: Between 20-30%

to Others: Between 20-30%

You may ask why I favor Protection in this case? At 45% it is similar to what Warriors and Feral Druids get when you combine “Last Stand/Survival Inst” + the Rage based Regeneration ability and have it glyphed.  Paladin’s don’t have a Last Stand per se so just giving a flat out boost would be acceptable while still “nerfing” it from 100%.

I know in the end that balance testing would be needed if anything like this was implemented but at least IMO this seems like a good compromise to the issue.

The other issue that is a problem for Prot. Healing is that they just need to remove Spell Plate, but that fix which would finally put an end to the issue is too big to be dealt with in a non-Expansion content patch.

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