Monthly Archives: June 2009

Battlegrounds [3.2] – I might PVP Again

I just read about some of the changes on wow insider.  Here is a link to the patch notes mentioned in the article.  I also found a post on WoW insider that talks about the same changes.  I have not read it yet to find their opinion just saw it in my RSS reader.

Battleground experience has arrived!

Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included). Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar – both located near the Battlemasters in either city – and turn off all experience accumulation for the cost of 10 gold. Disabling experience gains will prevent a player from gaining experience through any means available in the game. Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off. Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would’ve been accumulated if experience gains were enabled cannot be recovered.

A long time ago before Arena season 2 I use to like the battlegrounds.  It was a place to go and battle to get away from the grind that was leveling at the time.  I never raided pre-BC, nor was my highest level character 60 pre-BC so I did not interact with the MC, BWL, Onyx ect. ect. one shot Raiding whore in PVP which was one of the major reasons PVP gear was introduced with Resilience.  Now I hate Resilience and Tenacity they are quick fixes to balancing problems.  The problem with PVP is that our characters are scaled as to be able to fight and deal damage to a boss with now Millions and Millions of health such that the fight in total takes between 5 and 15 minutes per attempt.  Now when you do the math you realize that for the average DPS to be high enough to take out such a boss the 20-50k health of a player is nothing.  Seriously we would be better off just having a 100-500% multiplier applied to everyone in pvp to help to start balancing it out but no, we get Resilience instead.

Now that I can have my leveling character queue up for PVP, get XP for it and of course then avoid the PVP Twink ALTs because they have XP turned off is a beautiful thing indeed.

Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends. When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest. Arathi Basin

This will now help encourage players to fight at the Bloody Flag or capture point rather than try to Honor Farm in the middle.  Now if only there was something for WSG.  However the Time Limit mentioned below should help that.

The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds. The game now ends when one team reaches 1600 victory points, down from 2000.

Eye of the Storm

The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds The game now ends when one team reaches 1600 victory points, down from 2000.

Strand of the Ancients

The faction starting on attack/defense will now be randomized at the start of each match.

Warsong Gulch
There is a now a 20-minute timer on this Battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.

These other modifications are just nice speed ups.  Essentially what this helps to do is bring the duration of all of the Battle Grounds closer to one another.

My only lament is that Arena gear will be all over these new Battlegrounds at 80 which makes it annoying as hell.  The only other improvement that would have me cheering would be if all Battlegrounds now had a standard set of gear sort of like the Heirloom gear that is always level appropriate.    You are forced into that gear and then everyone is on an equal playing field.  After all then everything would be a matter of skill and tactics.  Not who got lucky with the RNG.  But we all know that most PVP twinks, PVP to feel superior and want to lord their gear aka “skill”  over everyone else in the BG.

Oh well maybe someday PVP will actually be about tactics.  All of these improvments are a step in the right direction.

Posted in World of Warcraft

And there was Great Rejoicing

I believe my actual response was “holy @#%[email protected] I don’t believe it!”.

What am I refering to?  Well the mount changes coming up in 3.2 for WotLK.

It seems to be all over the place now but I will link a few of the places I first saw it.


WoW Insider (

Which are referencing the Blue Post on the WoW forums linked below.

WoW Forums Post

Quoted from the Forums.

In the next major content patch, we intend to adjust mount requirements to further improve the leveling experience in World of Warcraft. In addition, cast times for summoning all mounts will be reduced to 1.5 seconds, down from 3 seconds. The following is a breakdown of the upcoming cost and level requirement changes we are making for each riding skill.

  • Apprentice Riding (Skill 75)
    • 60% land mount speed
    • Requires level 20
    • Cost: 4 gold
    • Mount cost: 1 gold
    • Mail will be sent to players at level 20 guiding them to the riding trainer
  • Journeyman Riding (Skill 150)
    • 100% land mount speed
    • Requires level 40
    • Cost: 50 gold
    • Mount cost: 10 gold
    • Mail will be sent to players at level 40 guiding them back to the riding trainer
  • Expert Riding (Skill 225)
    • 150% flying mount speed; 60% land mount speed
    • Requires level 60
    • Cost: 600 gold (faction discounts now apply)
    • Mount Cost: 50 gold
    • Can now be learned in Honor Hold (Alliance) or Thrallmar (Horde)
  • Artisan Riding (Skill 300)
    • 280% flying mount speed; 100% land mount speed
    • Requires level 70
    • Cost: 5,000 gold (faction discounts now apply)
    • Mount Cost: 100 gold

All I can say is this.

Hell.  It’s about time.

Hell it's about time.

Hell it's about time.

Travel time has become an increasing annoyance to me concerning MMOs.

Yes we appreciate the fact that hours and hours are spent making the world look good.  However do not force your players to “enjoy” the sights if that is not what they are focued on.  I was very happy when they lowered the 60% mount to level 30, origionally level 40.  Now with it being level 20 I may just work on some of those Horde characters that have been sitting around doing nothing for a while. Also I may work on leveling the DKs I have through outlands with being able to get a flying mount with 150% speed in air at 60.

As I already had a Discussion with Lissanna about this I know she will be posting something about this as well on her blog sometime soon.  While writing this looks like she did, here are her thoughts.

Posted in World of Warcraft

Guesses and Facts

So I just finished posting a comment in the offical WoW forums.

I will reiterate it here and expand upon it a little bit. The bottom line is essentially every basic mechanic of the game should be posted somewhere publicly for those that are inclined or interested in them can find them.

I realize some of the secreacy is due to the mind set of not letting a competitor produce a clone of your game.  I can respect that to a certain extent.  However if the secrecy of your mechanics is the only thing keeping your customers then something is wrong.  Understanding and seeing the formulas is something completely different from implementing said formulas.

So where is the middle ground in all of this well it essentially comes down to the mythical F&F Alpha forums that we have all heard of from time to time.  I refer to the WotLKWiki fiasco, if you remember it during the development of Wrath.

What do I mean by the F&F Alpha forums.  Well a new “theorycrafters” or some such labeled forums could be created.  Players should be able to petition to gain access to said forums as well as be refered by oh I don’t know the employees of Blizzard.  This restricted forum would be a layer removed from the normal forums and the test realm forums.  It would be a place for theory.  Essentially a place for direct interaction between the Developers and select players to exchange ideas.  Sort of like a super suggestions forum.  Actually EVE-Online already has something like this.  Their members are chosen by elections and there seems to be at least 1 member from each of the major nationally population player bases.

I don’t know if a limited form of Government is the best model for the vast WoW community because popularity contests are not usually the best way to ensure quality people get entry into such an important place.   A mix between an OBN (Old Boys Network, i.e. how the world actually works) and the more idealist forms of a true democracy or republic.   Essentially the British have a mix of both with the house of lords and house of commons and that model where the PM and other Executive positions belonging to the Employees at Blizzard may actually work better in the long run.

Oh well just some random thoughts.

[Edit]  WoW did I have a brain fart for a few weeks.  I origionally posted this as Quesses and Facts.  While thinking Guesses and Facts.  Everytime I looked at it something did not look right but I kept on glazing over the Q versus G.  Talk about seeing what you want to see.

Posted in World of Warcraft