I just read about some of the changes on wow insider. Here is a link to the patch notes mentioned in the article. I also found a post on WoW insider that talks about the same changes. I have not read it yet to find their opinion just saw it in my RSS reader.
Battleground experience has arrived!
Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included). Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar – both located near the Battlemasters in either city – and turn off all experience accumulation for the cost of 10 gold. Disabling experience gains will prevent a player from gaining experience through any means available in the game. Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off. Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would’ve been accumulated if experience gains were enabled cannot be recovered.
A long time ago before Arena season 2 I use to like the battlegrounds. It was a place to go and battle to get away from the grind that was leveling at the time. I never raided pre-BC, nor was my highest level character 60 pre-BC so I did not interact with the MC, BWL, Onyx ect. ect. one shot Raiding whore in PVP which was one of the major reasons PVP gear was introduced with Resilience. Now I hate Resilience and Tenacity they are quick fixes to balancing problems. The problem with PVP is that our characters are scaled as to be able to fight and deal damage to a boss with now Millions and Millions of health such that the fight in total takes between 5 and 15 minutes per attempt. Now when you do the math you realize that for the average DPS to be high enough to take out such a boss the 20-50k health of a player is nothing. Seriously we would be better off just having a 100-500% multiplier applied to everyone in pvp to help to start balancing it out but no, we get Resilience instead.
Now that I can have my leveling character queue up for PVP, get XP for it and of course then avoid the PVP Twink ALTs because they have XP turned off is a beautiful thing indeed.
Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends. When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest. Arathi Basin
This will now help encourage players to fight at the Bloody Flag or capture point rather than try to Honor Farm in the middle. Now if only there was something for WSG. However the Time Limit mentioned below should help that.
The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds. The game now ends when one team reaches 1600 victory points, down from 2000.
Eye of the Storm
The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds The game now ends when one team reaches 1600 victory points, down from 2000.
Strand of the Ancients
The faction starting on attack/defense will now be randomized at the start of each match.
There is a now a 20-minute timer on this Battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.
These other modifications are just nice speed ups. Essentially what this helps to do is bring the duration of all of the Battle Grounds closer to one another.
My only lament is that Arena gear will be all over these new Battlegrounds at 80 which makes it annoying as hell. The only other improvement that would have me cheering would be if all Battlegrounds now had a standard set of gear sort of like the Heirloom gear that is always level appropriate. You are forced into that gear and then everyone is on an equal playing field. After all then everything would be a matter of skill and tactics. Not who got lucky with the RNG. But we all know that most PVP twinks, PVP to feel superior and want to lord their gear aka “skill” over everyone else in the BG.
Oh well maybe someday PVP will actually be about tactics. All of these improvments are a step in the right direction.